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ROUND 5

Strategy Phase

Let's begin with a snap-shot of the current board condition

and score.

Here is the distribution of Command Counters and Action Cards at the beginning of the round for these 3 players.
Action Cards are hidden information in a real game but shown here for the tutorial.

Starting Round 5, Command Counters and Action Cards
Sardakk N'orr The Yssaril Tribes The L1z1x Mindnet
Steve Melissa Nicholas
Cultural Crisis
Direct Hit!
Direct Hit!
Local Unrest
Rare Mineral
Sabotage
Skilled Retreat
 
Direct Hit!
Discredit
Emergency Repairs
Morale Boost
Productivity Spike
Rise of a Messiah
Shields Holding
Signal Jamming
Disclosure
Dug In
In the Silence of Space
Sabotage
Successful Spy
Trade Stop
 
 

A player may not hold more than 7 Action Cards. The Yssaril Tribes have a special Race ability that can ignore this limit, Steve is at his limit and Nicholas is close. When Steve adds any Action Cards in the future he will have to discard to stay within the 7 limit.

Melissa begins the Strategy Phase this turn since she has the Speaker Token. Proceed to her first turn.

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