New Action Cards
The Core Stability Law is still in effect.
Core Stability (LAW)
During each Status Phase, Action Cards are drawn and placed face-up on the table. Players choose their cards in order of unexhausted influence from highest to lowest.
Each player agrees to turn over their cards and place them in the common area face-up for everyone to see. Then after all cards are laid out, players will choose them based upon the Law.
Nicholas has the "Neural Motivator" technology card, which in allows him to draw 1 extra Action Card in the Status Phase. He draws 2 Action Cards, "Sabotage" and "Sabotage". He drew the same card both times.
Steve draws the Action Card "Successful Spy".
Allows the player to immediately repair any Dreadnoughts and War Suns in a system.
Rise of a Messiah
The player receives 1 Ground Force unit on every planet they control.
Sabotage (2 cards)
Allows the player to cancel any other Action Card, except another "Sabotage" card.
Allows the player to steal 2 random Action Cards from an opponent.
The players now compare their un-exhausted Influence points to determine Action Card draw order.
Here's how the Action Cards will be drawn by the players.
Action Card selection order will be:
- Melissa x 2
- Nicholas x 2
Steve picks up the remaining "Sabotage" Action Card.
New Command Counters and Re-Distribute
Each player receives 2 new Command Counters and places them on
their Race Sheet. The counters on the sheet may be moved around.
Here is the distribution of Command Counters
and Action Cards at the end
of the 4th round for these 3 players.
Action Cards are hidden information in a real game but shown here for the tutorial.
|Sardakk N'orr||The Yssaril Tribes||The L1z1x Mindnet|
NOTE: Steve is at his Action Card limit of 7 cards.
Return Strategy Cards
All Strategy Cards are returned to the common play area and any idle cards are flipped back over to their active side. Note there are 3 Bonus Markers remaining. There's 1 on "Diplomacy" and 2 on "Political".
Proceed to Round 5.