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ROUND 4

Status Phase

New Action Cards

The Core Stability Law is still in effect.

Core Stability (LAW)
During each Status Phase, Action Cards are drawn and placed face-up on the table. Players choose their cards in order of unexhausted influence from highest to lowest.

Each player agrees to turn over their cards and place them in the common area face-up for everyone to see. Then after all cards are laid out, players will choose them based upon the Law.

Because of her special Race Ability, Melissa draws 2 Action Cards, "Emergency Repairs" and "Rise of a Messiah".

Nicholas has the "Neural Motivator" technology card, which in allows him to draw 1 extra Action Card in the Status Phase. He draws 2 Action Cards, "Sabotage" and "Sabotage". He drew the same card both times.

Steve draws the Action Card "Successful Spy".

Emergency Repairs
Allows the player to immediately repair any Dreadnoughts and War Suns in a system.

Rise of a Messiah
The player receives 1 Ground Force unit on every planet they control.

Sabotage (2 cards)
Allows the player to cancel any other Action Card, except another "Sabotage" card.

Successful Spy
Allows the player to steal 2 random Action Cards from an opponent.

The players now compare their un-exhausted Influence points to determine Action Card draw order.

Player Available Influence
Steve 7
Melissa 22 Speaker Token
Nicholas 12

Here's how the Action Cards will be drawn by the players.

    Action Card selection order will be:
  1. Melissa x 2
  2. Nicholas x 2
  3. Steve

Melissa takes "Emergency Repairs" and "Rise of a Messiah". The Yssaril Tribes are not limited to how many Action Cards they hay have. Melissa currently holds 8 Action Cards.

Nicholas takes "Sabotage" and "Successful Spy".

Steve picks up the remaining "Sabotage" Action Card.

New Command Counters and Re-Distribute

Each player receives 2 new Command Counters and places them on their Race Sheet. The counters on the sheet may be moved around. Here is the distribution of Command Counters and Action Cards at the end of the 4th round for these 3 players.
Action Cards are hidden information in a real game but shown here for the tutorial.

Ending Round 4, Command Counters and Action Cards
Sardakk N'orr The Yssaril Tribes The L1z1x Mindnet
Steve Melissa Nicholas
Cultural Crisis
Direct Hit!
Direct Hit!
Local Unrest
Rare Mineral
Sabotage
Skilled Retreat
 
Direct Hit!
Discredit
Emergency Repairs
Morale Boost
Productivity Spike
Rise of a Messiah
Shields Holding
Signal Jamming
Disclosure
Dug In
In the Silence of Space
Sabotage
Successful Spy
Trade Stop
 
 

NOTE: Steve is at his Action Card limit of 7 cards.

Return Strategy Cards

All Strategy Cards are returned to the common play area and any idle cards are flipped back over to their active side. Note there are 3 Bonus Markers remaining. There's 1 on "Diplomacy" and 2 on "Political".

Proceed to Round 5.

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