ROUND 3
Status Phase
New Action Cards
The Core Stability Law is still in effect.
Core Stability (LAW)
During each Status Phase, Action Cards are drawn and
placed face-up on the table. Players
choose their cards in order of unexhausted influence from highest
to lowest.
Each player agrees to turn over their cards and place them in the common area face-up for everyone to see. Then after all cards are laid out, players will choose them based upon the Law.
Steve draws the Action Card, "Signal Jamming".
Melissa draws the 2 Action Cards "Cultural Crisis" and "Flank Speed".
Nicholas draws the "Dug In" Action Card.
With Signal Jamming the owning player can take a Command Counter from the supply stock (referred to as "Reinforcements" in the rules) and place it on any one of their non-home systems.
Cultural Crisis allows the owning player to choose an opponent's Race and disable all their special abilities for a round.
After activating a system, the owning player can play the Flank Speed Action Card to give all ships moving there +1 to their movement.
When playing the Dug In Action Card, any planet the owning player chooses can have Ground Forces that are immune to planetary bombardment.
The players now compare their un-exhausted Influence points to determine Action Card draw order.
| Player | Available Influence | |
|---|---|---|
| Steve | 6 | Speaker Token |
| Melissa | 13 | |
| Nicholas | 11 |
Melissa gets first choice (and she gets to take 2 because she's Yssaril). Nicholas is 2nd. Steve is last.
-
Action Card selection order will be:
- Melissa x 2
- Nicholas
- Steve
Melissa takes "Flank Speed" and "Signal Jamming".
Nicholas takes "Dug In".
Steve picks up the left-over "Cultural Crisis" Action Card.
New Command Counters and Re-Distribute
Each player receives 2 new Command Counters and places them on
their Race Sheet. The counters on the sheet may be moved around.
Here is the distribution of Command Counters
and Action Cards at the end
of the 3rd round for these 3 players.
Action Cards are hidden information in a real game but shown
here for the tutorial.
| Sardakk N'orr | The Yssaril Tribes | The L1z1x Mindnet | |||
|---|---|---|---|---|---|
| Steve | Melissa | Nicholas | |||
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Return Strategy Cards
All Strategy Cards are returned to the common play area and any idle cards are flipped back over to their active side. Note there are Bonus Markers remaining. There's 1 each on "Political" and "Trade".
Proceed to Round 4


