The Battle Round
1. Announce withdrawls/retreats
Nicholas, the attacker, announces he will not withdraw. Steve, the defender, declares he will not retreat.
2. Roll combat dice
Nicholas' Race has a special ability that modify combat dice if he chooses to spend 2 Trade Goods. He has 4 Trade Goods this time so he spends 2 to use the special Race Ability. That special ability is described on his Race Sheet.
Both players simultaneously roll one 10-sided combat dice (the zero means 10 on the die) for every one of their ships involved in the battle.
A War Sun actually rolls 3 dice in each battle.
Steve has 1 War Sun, 1 Carrier and 6 Fighters. He does not get any effects from technology cards.
|War Sun||1||3 (x3)||Can Sustain Damage|
Nicholas has 2 Dreadnoughts and a Carrier in the system. The Battle values are all adjusted by 1 because of the special Race Ability in effect for this Combat Round. He gains no special effects from technology cards.
|Dreadnought||2||4||Can Sustain Damage.|
|Carrier||1||8||The Carrier has no support Fighters.|
Although the battles are considered simultaneous, as a practical matter someone usually rolls first. The players agree that Steve, the attacker, rolls first.
Steve will roll for his War Sun first. He rolls 3 dice. A 3 or higher is a hit.
Steve rolled a 7, 4 and 9. All hits. Steve scored 3 hits. He now rolls 6 dice for the 6 Fighters. 1 Die per Fighter. They need to get an 9 or higher to hit.
He rolls a 5, 8, 5, 9, 3 and 2. Steve scores 1 more hit. He needs to roll 1 more Die for the Carrier. The Carrier also hits on 9 or higher.
The Carrier misses. Steve scores a total of 4 hits against Nicholas' fleet.
Nicholas is next. He will roll 2 Dice for his Dreadnoughts and then 1 Die for his Carrier.
His Dreadnoughts score on both dice for 2 hits. Next he rolls for the Carrier.
The Carrier missed.
3. Remove Casualties
Steve must take 2 hits and Nicholas must take 4 hits. The defender always chooses which ships take the hits.
Steve takes his 2 hits against his fleet by destroying 2 Fighters.
Nicholas has to take 4 hits. One of the Dreadnoughts has already taken a hit. 1 more hit destroyed that Dreadnought. 2 more hits destroy the other one. 1 final hit destroys the Carrier. The 2 Ground Force units remain and are still on the planets.
Steve collects 1 Trade Good for the successful Space Battle. He now sets about on a Planetary Invasion.
4. Execute Withdrawls/Retreats
The Space Battle ended with no ships remaining for Nicholas.
Conflict is not resolved here until the Planetary Invasion is completed.