The Battle Round
1. Announce withdrawls/retreats
Nicholas, the attacker, announces he will not withdraw. Steve, the defender, declares he will not retreat.
2. Roll combat dice
Nicholas' Race has a special ability that modify combat dice if he chooses to spend 2 Trade Goods. However, he only has 1 Trade Good.
Both players simultaneously roll one 10-sided combat dice (the zero means 10 on the die) for every one of their ships involved in the battle.
Nicholas has 2 Dreadnoughts and a Carrier in the system. He plays the Into the Breach Action Card so each of his ships get +1 on combat rolls for rhis battle.
|Dreadnought||2||4||Can Sustain Damage. Battle value adjusted by 1 for Action Card|
|Carrier||1||8||The Carrier has no support Fighters. Battle value adjusted by 1 for Action Card|
Steve has 1 Cruiser.
|Cruiser||1||6||Hylar V Assault Laser adds 1 to die roll. Battle value adjusted in table.|
Nicholas rolls 2 dice for the Dreadnoughts...
They are both good. Nicholas score 2 hits. He does not need to roll for the Carrier.
Steve rolls 1 Die for the Cruiser...
Steve must take 2 hits and he only has 1 ship. The Cruiser is destroyed.
Nicholas gets a Trade Good for a successsful Space Battle. He may also complete is turn by landing the 2 Ground Force units from the Carrier and invading the neutral planets. He gains 2 Trade Goods for that action and takes the planet cards for Lazar and Sakulag and places them face down in his player area.
Steve is up next.