Our workspace has code in it that rendered all the cells in our grid. We can write this method on our new LaserGame morph.
We still need to call this drawing method. Just add it to the #initialize method for now.
Close our existing morph using halos as before and open up a new one.
This is progress. We have a real morph with our demo grid drawn within it. We can close our workspace. We no longer need it.